For years I’ve been filling notebooks with random shapes, lines, and little sketches.

It’s something I’ve done since forever.

Usually I finish one field notebook per week.

This week’s notebook had square pages, so I started drawing shapes like I always do. As always I had this though of those shapes actually moving and interacting but this time I just said “Why the fuck not?”

So I made a video game.

It’s a small space mining / shooting / exploring game where you fly what you draw, paper is the universe, and ink is everything.

This is still just a working prototype.

There are tons of features I’d love to add someday, but they’re not on the priority list right now.

For now I just wanted to share this little notebook universe with the world.

You are a capsule core drifting through hostile space.
Everything else, you build.

Attach modules. Expand your ship. Choose your path.

Will you become a mining vessel?
A combat predator?
An exploration machine?

Or something in between?

Every module changes how your ship behaves.
Mass, power, layout, everything matters.

This is not a scripted experience.
It’s a sandbox built around survival and experimentation.

This release is for testing and feedback.

The long-term vision is a deep systems-driven space game where ship design directly impacts survival and strategy.

This prototype is the foundation.

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